Welcome to our 198th newsletter on Star Atlas! This weekly newsletter, published by Aephia Industries, focuses entirely on the development of this ambitious game. Here, we attempt to aggregate all the newsworthy tidbits revealed, primarily by the team, throughout the past week.
This past week was lighter on official announcements, but thanks to Jose, we do have some exciting alpha to share on Unreal Engine 5 and a new game mode currently in development. Beyond that, a fresh PIP has gone live for voting, and there are a few smaller updates worth noting.
Let’s dive right in!
![First Person Kinetic Pistol: Snub-nosed, standard, and energy-pistol modular variants. Energy-pistol variant modelled by Lloyd James [by Robin Karlsson]](https://aephia.com/wp-content/uploads/2025/09/robin-karlsson-pistol-still-variants-1024x432.webp)
Galia SP Roadmap
During last week’s Lore Keepers meeting, Jose (Lead Lore Penguin) dropped a surprising update! He and Brad, along with a small team, are building a vertical slice of emergent gameplay for the Galia game mode in UE5.
This will take the form of a story-driven, single-player campaign featuring NPC encounters, mission dialogues, mining, scanning, crafting, combat, exploration, and more. If you’ve seen the Season 0 introduction campaign demo at the Impact Summit, you’ll have a good sense of the style and structure of these missions.
The first mission takes place on a brand-new map and is steeped in MUD lore. You’ll join the Holy Servants, a MUD special forces unit trained by both the military and the church, as they set out to recover dangerous artifacts in the High-Risk Zone.
Your adventure begins on Hecteria, a volatile jungle planet on the MUD-Ustur border that has mysteriously gone silent. What starts as an investigation quickly turns into a fight for survival after a Jorvik pirate ambush.
Players who complete the first mission will unlock access to procedurally generated quests, offering extended playtime. The team hopes to showcase a playable version in December, ahead of the holidays.
Keep in mind: this is still a single-player experience. Multiplayer is planned, but no timeline has been shared yet. On top, rewards like those present in UE5 today will be absent; however, those who complete the initial mission may earn a unique, custom skin.

Star Atlas DAO: PIP-19 is Live!
For the first time in nearly three months, a new Polis Improvement Proposal is up for voting.
PIP-19 is a new kind of (comprehensive) PIP, concocted by the Star Atlas Council to allow funding requests that lie outside of the limits set forth by PIP-4 (which established the Ecosystem Fund). It resolves this barrier by allowing proposals to be split into smaller sub-PIPs to proceed. PIP-19 is made up of 4 parts, of which the first part is now live, along with the overarching framework.
PIP-19: Funding Independent Economic Research and Maintenance of Critical Data Resources
This proposal requests 44,800,000 ATLAS over the period of 360 days in funding from the Star Atlas Ecosystem Fund to provide investors and players with transparent economic and financial information surrounding the Star Atlas Ecosystem. This amount will be distributed in four 11,200,000 ATLAS increments over four sub-PIPs, each with a span of 90 days. The funding is meant to ensure that the Star ATLAS community continues to have economic data resources, even in the face of structural breaks in data resources and in the face of uncertainty from rising costs.
- Requested funding: 44.8M ATLAS over 360 days
- Structure: 4 sub-PIPs (11.2M ATLAS each, spanning 90 days)
- Author: Steven Sabol
- Voting Opened: Monday, September 22nd
- Voting Closes: Sunday, October 5th (end-of-day UTC)
Early results (within 24 hours of launch, ~24M PVP committed):
- Yes: 1.48%
- No: 98.52%
- Abstain: 0%
News Bits
A few smaller updates from last week:
- New System Status Channel: The Star Atlas Discord now features a dedicated channel showing real-time status updates for the Galactic Marketplace, Lockers, SAGE, Holosim, and UE5.
- Crew Pack Raffles: Participants of the Galia Game Night can now win Crew Cards in addition to enjoying UE5 gameplay with the community.
- Behind the Scenes in UE5: The team shared how some of the in-game voice prompts were created. Watch the short video on X.
From the Engineering Bay
Chip (VP of Game Product) continues his streak of near-daily development updates, now running close to two months. Here are his latest posts:
Star Atlas Dev Log 40: We fixed the matchmaking issue that broke late join today.
— Chypto (@Chypto_) September 15, 2025
On the Dev build side I confirmed Paizul audio performance issues are fixed. I'm going to take a break from CPU optimization this week and focus on package size. Over the past few months we've gone…
Star Atlas Dev Log 41: Meeting heavy day. Got some really cool demos from the team today: Firearm/Vehicle skins, new racetrack blockout, and Bots navigating in Paizul.
— Chypto (@Chypto_) September 16, 2025
Today I started my efforts to reduce our package size. I unpacked the pak files and used WinDirSat to audit the… pic.twitter.com/Zdwrd2n8ol
Star Atlas Dev Log 42: Playtested new Firearm/Ship mastery today, working well. Racing leaderboard nearly fixed. Started testing combat racing now that projectiles are properly networked.
— Chypto (@Chypto_) September 17, 2025
Personally spent most of today on package size. Got it down 1.6 GB. My goal is 30GB. Have a… pic.twitter.com/KwBmpjFVQ5
Star Atlas Dev Log 43: Bit of a slower day today. In trying to reduce the package size, I identified a data layer in Volant we no longer need. Trying to delete kept crashing my editor. Issue is a corrupted cinematic level sequence that needs to get moved. Should be sorted… pic.twitter.com/G6jRvEY77s
— Chypto (@Chypto_) September 18, 2025
Star Atlas Dev Log 44: Most of the day I had my manager hat on conducting check-ins with my team. Outside of that, I knocked out some tech debt in the racing code. Volant station racing is getting more and more stable by the day. Here's a fun friday sneak peak of Cynosure. pic.twitter.com/nDRH1nXzHr
— Chypto (@Chypto_) September 19, 2025
Star Atlas Dev Log 45: This morning we are undergoing an engine upgrade up to UE5.6.1. We need some of the new features for our Character locomotion upgrade.
— Chypto (@Chypto_) September 20, 2025
I also took some time this morning to drastically simplify are Race Gate's Scene component tree and code. Much cleaner… pic.twitter.com/L6E2UnegsE
That is it for this week! Thanks for reading!












![Star Atlas - Pearce MR8 [Concept Art]](https://aephia.com/wp-content/uploads/2026/08/image-768x432.png)






