Welcome to our 255th newsletter on Star Atlas! This weekly newsletter, published by Aephia Industries, focuses entirely on the development of this ambitious game. Here, we attempt to aggregate all the newsworthy tidbits revealed, primarily by the team, throughout the past week.


The Star Atlas DAO’s public dashboard has moved from an approved proposal to a nearly finished working build, with Ryden selected from five applicants. Meanwhile, the team shared some interesting ideas for Starbase specializations in SAGE C4, which could allow players to shape their local economies through governance and shared construction projects. Phase 3.2 is also getting close, with the team wrapping up the final development and testing work.

Let’s dive in!

DAO Updates

The public dashboard funded through PIP-36 is already taking shape. During last week’s Atlas Brew #229, DAO Council member Emperor shared that five developers responded to the Council’s Request for Proposal. Although a working prototype was not required, all five submitted one.

The Council selected Ryden through its grading process. Emperor described the chosen build as probably 95% of the way there, with only a short list of changes remaining after the Council’s latest review. You can already explore the public build.

The dashboard brings the DAO’s financial and governance information together in one place. Its current pages cover:

  • DAO Treasury and Ecosystem Fund balances
  • Council terms, participation, meetings, and on-chain activity
  • PIPs, ballots, vote splits, and large-voter information
  • Funded proposals, payments, and remaining obligations
  • Transactions and data-health checks

Council editors will also have a login for maintaining information that currently lives in Google Sheets, while the dashboard handles the calculations automatically.

PIP-36 authorized up to 13,992,734 ATLAS for the project and required the Council to run a competitive RFP. The final tweaks and hosting step are still outstanding. Emperor said the dashboard will probably move to council.staratlas.com, but that address was not live when we checked on Sunday.

Star Atlas - PEARCE R1 - Rescue drone early CONCEPT [by Gary Sanchez]
Star Atlas – PEARCE R1 – Rescue drone early CONCEPT [by Gary Sanchez]

SAGE C4

There wasn’t much concrete SAGE C4 news last week, but the team did share some interesting ideas about where the game could go next. Most of it is still theorycrafting rather than confirmed features, but it’s worth taking a closer look!

Sector Specializations

Last week’s issue #254 covered the Democracy Module’s voting and revenue-sharing rules. José (Lore & Community) has now outlined a possible second layer: using that local political power to decide how a Starbase should specialize.

Under the proposed loop, players could vote on the specialization they want once a Starbase reaches Tier 2. Local players would then complete shared missions and contribute the resources needed to construct it. Winning the vote would not build the upgrade on its own.

Each Starbase would have a limited number of module slots, with higher tiers unlocking more capacity. Stronger upgrades could consume more than one slot, forcing players to choose between concentrating heavily on one path or keeping a broader mix of benefits. Even the default local marketplace would occupy a slot and could theoretically be removed, though José questioned whether players should actually be allowed to do so.

José used several examples to explain the idea. Mining upgrades might improve asteroid yields, Claim Stake activity, or access to R4. Logistics upgrades could eventually add another warp lane, while a trade-focused Starbase might open parts of its economy to other factions. A sufficiently specialized region could also provide a related bonus across every sector in that region.

A developed system might also become a DAC’s home system and governance headquarters, provided the organization has enough political power. At the highest levels, José suggested some specializations could even grant limited exceptions from regional DAO rules.

John (Product Manager) connected this to another experiment: some sectors would contain NPC-controlled Starbases that issue missions and maintain their own local economies until destroyed. Those economies would operate independently of the region’s King system. This builds on the merchant-faction economy direction we first covered in issue #250.

These are design examples and experiments, not finalized mechanics. The system is still being worked out, and the team used the Brew to actively ask for feedback. José said players will probably see at least an MVP in the next testing wave, after the Democracy Module is in place.

Destroying a specialized Starbase would reset its progress under the current proposal. That would make upgraded bases more valuable military targets, and José briefly agreed with the idea that attackers could earn more LP for destroying one. Construction would also create another use for accumulated R4 and other resources.

Phase 3.2

Phase 3.2 was roughly 95% content-ready when Atlas Brew #229 was recorded on Wednesday. The remaining work was to finish merging the final pieces and test the complete build in the development environment.

José hoped to have it playable around the beginning of this week (the week of November 9), but immediately warned listeners not to treat that as a commitment. If the team succeeds, the next Atlas Brew is likely where they would announce and (possibly) launch it. Note that this upgrade will include a full reset of the PTR, as blockchain programs will need to be updated.

The update also lays some of the technical groundwork for future player-controlled planet names. More than 1,000 blockchain naming entries had to be changed, and José estimated that more than half of the new map will initially use generic planet and sector names. José confirmed the system can support renaming a captured place, but the team has not yet decided how naming rights would be acquired or what they would cost.

Achievements

The basic achievement system is currently planned for Phase 4 of the C4 PTR, after Phase 3.2. As discussed last week, it is being purposely designed separately from XP and Council Rank. Achievements would provide recognition and leaderboard positions rather than direct progression or monetary rewards.

The current plan uses separate leaderboards for careers such as mining, piloting, and crafting. José is also considering titles, badges, or other profile-visible recognition at certain thresholds. Following audience suggestions, he plans to explore connecting C4 achievements to the shared z.ink and UE5 player profiles.

Crew Differences and Recruitment

The final design discussion concerned Unique Crew. José asked whether Crew from different species and factions should have small inherent strengths and weaknesses for particular mission types. He stressed that this was theorycrafting, not an approved mechanic.

In his example, Jorvik Crew could have minor buffs and debuffs tied to their faction. John favored giving species or Crew types characteristic aptitudes without making other Crew incapable of performing those activities. The effects would be small on their own, but could matter when combined with fleet configurations and other bonuses.

José also proposed linking special-faction Crew to the Starbase specialization system. A Jorvik Crew member, for example, might only be mintable through a Jorvik embassy in the appropriate region, with a limited number available each epoch. That would make holding the right Starbase relevant to Crew recruitment as well as trade and missions.

This would not be a rarity bonus. Earlier Crew design stated that higher rarity does not directly make a Crew member stronger. The new idea instead concerns species and faction identity, and remains unresolved.

Iris’ Blessing

The next Iris’ Blessing drawing will take place on December 11th. This replaces the previously announced December 18 date as the next drawing.

The pool contains 81 prizes:

  • 10x Fimbul ECOS Unibomba
  • 10x VZUS solos
  • 5x Fimbul Lowbie
  • 1x Busan Thrill of Life
  • 1x Calico Shipit
  • 1x Opal Rayfam
  • 1x Pearce R6
  • 7x Crew Gold 5
  • 10x Crew Gold 1
  • 10x Crew Silver 5
  • 10x Crew Silver 1
  • 5x Crew Platinum 5
  • 10x Crew Platinum 1

Another Double XP weekend will run in UE5 from November 27 through November 29.

That is it for this week! Thanks for reading, and until the next!