Topic · 118 articles

UE5

The Unreal Engine 5 side of Star Atlas: the full 3D game, from the Showroom and early flight builds to Holosim. Every update we covered on it.

Newsletter

Weekly Star Atlas Newsletter #250

Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.

SAGEUE5DAO

Oct 5, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #248

Last week brought a substantial rethink of Claim Stakes and Starbase capture in SAGE C4. With very few players engaging with Claim Stakes, the team is working on a much more guided onboarding flow, dramatically lower operating costs, and a slower, lower-maintenance gameplay loop. Starbase capture is being simplified and slowed down as well. Meanwhile, the DAO opened voting on a proposal to fund a new public dashboard.

SAGEUE5DAO

Sep 21, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #247

SAGE C4 PTR Phase 3 went live last week, shifting the test toward a much closer approximation of mainnet progression and balance. With it, attention is increasingly turning toward refinement: a deeper UI/UX pass, the long-awaited Democracy Module, and the foundations of the Unique Crew system are all being worked on during this phase. Meanwhile, the fourth DAO Council election has concluded, with all three candidates officially elected.

SAGEUE5DAO

Sep 14, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #246

Last week was dominated by SAGE C4 Phase 3. While the team missed its hoped-for end-of-week release window, we got the clearest picture yet of what the next phase will actually look like: a new starter bundle, much tighter economic balancing, a full fleet recovery and medallion system, and a considerably more capable Nemesis Engine. Beyond C4, we got updates on the road to z.ink mainnet, the return of UE5 multiplayer, and the ongoing DAO Council election.

SAGEUE5DAO

Sep 7, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #245

Last week brought the clearest picture yet of how the final SAGE C4 PTR phases should lead into mainnet. Phase 3 appears to be getting close, Phase 4 will serve as the final launch rehearsal, and we now have the first concrete ATLAS cost for Council Rank research. Beyond C4, the UE5 upgrade to Unreal Engine 5.8 is underway, and voting has opened for the fourth DAO Council term; however, with only three candidates for five seats, the outcome is already settled.

SAGEUE5DAO

Aug 31, 2026 · Funcracker

Aephia News

Five Years of Aephia Industries

Five years ago, Aephia Industries was founded with the ambition to become more than just another Star Atlas guild. As we celebrate our fifth anniversary, we reflect on our journey, the current state of Star Atlas, the tools and community we’ve built together, and our plans for SAGE C4, Cataclysm: Battle for Iris, and the years ahead.

SAGEUE5DAO

Jul 18, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #235

This week’s update is all about what comes next for SAGE C4. During Atlas Brew #209, the team laid out the roadmap for the next PTR phases, including Combat V2, the Nemesis NPC engine, regional governance, and the first real look at how crew may evolve into a gameplay system of their own. Beyond that, we got fresh insights into the team’s Steam ambitions for UE5, two noteworthy DAO proposals, and a handful of smaller updates from across the ecosystem.

SAGEUE5DAO

Jun 22, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #234

The SAGE C4 PTR may only be a few weeks old, but the team is already working on what comes next. Last week’s Atlas Brew shed light on Combat V2, Regional Governance, AI-powered automation, and several other major systems currently in development. Meanwhile, the first version of the Star Atlas TTRPG handbook is complete, PIP-32 passed, and the promotional sale continues.

SAGEUE5DAO

Jun 15, 2026 · Funcracker

newsletter

Newsletter

Weekly Star Atlas Newsletter #232

SAGE C4 is live on the PTR! SAGE’s biggest update to date is now available in open beta, running on the z.ink testnet, which also launched last week. The Town Hall also gave us the clearest z.ink update in quite some time, alongside the release of the UE5 features we’ve been seeing throughout this year’s Atlas Brews. Lastly, a new DAO funding proposal is open to support a community-run UE5 tournament from the folks at Superphoenix DAO.

SAGEUE5DAO

Jun 1, 2026 · Funcracker

Star Atlas News

Town Hall Report – May 28th, 2026

The first Town Hall of the year just wrapped up. Check out this written report to get up to speed on all that was shared! Topics include: UE5 Galia Mode update, Z.ink, and SAGE C4 PTR.

SAGEUE5z.ink

May 28, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #228

This week’s update is led by the long-awaited Holosim Chapter 2 rewards announcement, which quickly became a discussion point after the community flagged discrepancies in ship valuations. Alongside that, we got a solid look at ongoing UE5 progress, movement in the Embercoil campaign selection, and a rather unusual outcome in DAO governance, with PIP-31 passing on paper but ultimately being withdrawn.

UE5DAOz.ink

May 4, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #225

This past week, Michael (CEO) briefly addressed the pending z.ink O.RIGINS airdrop, sharing his rough plans to prevent mass dumping on day one. Meanwhile, Holosim continued to receive steady patches to smooth out its roughest edges. We also got a first taste of an upcoming UE5 patch, introducing a new mission type to Galia.

UE5DAOz.ink

Apr 13, 2026 · Funcracker

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