Welcome to our 194th newsletter on Star Atlas! This weekly newsletter, published by Aephia Industries, focuses entirely on the development of this ambitious game. Here, we attempt to aggregate all the newsworthy tidbits revealed, primarily by the team, throughout the past week.
We’re nearing the end of the Star Atlas Summer campaign, with the final Town Hall happening this Wednesday! Last week felt like the calm before the storm. News was light, with Holosim’s launch (a bit bumpy) standing out as the main update. Fortunately, two high-profile community-organized events took place during the weekend, which we’ll briefly cover below. We’re also excited to spotlight a new initiative from Chip, one of the team’s VPs, who has started documenting his daily development work!
Let’s dive in!
![Star Atlas - Holosim Solfare Skin [VZUS Solos]](https://aephia.com/wp-content/uploads/2025/08/image-1024x565.png)
Holosim – A Rocky Start
The launch of the first chapter of the first official season of Stat Atlas Holosim was rockier than either the team or community expected. The game launched 6 hours later than announced, which caused a slight dip in sentiment. Unfortunately, it was not all smooth sailing afterwards either. Players encountered several major bugs that caused parts (or even the entire game) to stop functioning intermittently, sometimes briefly, but also multiple times for many hours.
Chris (VP of Game Economy) shared the following numbers with us right before publication:
- Total players: 4111
- MUD: 1623 players (39.48%)
- ONI: 1358 players (33.03%)
- Ustur: 1130 players (27.49%)
- Average XP: 315,776
- Median XP: 9,118
If we were to remove all players with 0 XP, however, to get a better idea of who is actually playing (or has played), we would instead see the following:
- Total players: 2376
- MUD: 888 players (37.37%)
- ONI: 798 players (33.59%)
- Ustur: 690 players (29.04%)
- Average XP: 546,361
- Median XP: 223,860
On top of that, Chris shared a chart showing the DAU over time. As expected, we see a decline over time, but we are still holding up at over 1000 players at the moment. It’s not clear how much of this is due to new players being thrown off by the game or the issues that have plagued it since release.

The drop-off from day 1 to day 2 appears significant, likely accounting for most of the inactive players (0 XP) who never actually started playing the game. It’s unclear whether they wanted to play the game or just take a look.
Community Weekend
This last weekend saw two big community events taking place: Iris Quest II and the Comet community meetup in Cologne, Germany.

Iris Quest II
Starting with the former, Iris Quest captured a lot of the community’s attention on Saturday and Sunday. Many matches took place, with many surprising outcomes. The Dyson Sphere team (comprised of ATMTA members) was eliminated earlier than most anticipated, but only because they had to play against (what proved to be) 2 of the toughest teams out there, Vanguard Bravo and Quimera Alpha. Vanguard Bravo took home the win in the finals, where they managed to beat one of the biggest surprises of this tournament, the United Macedonian Gamers (UMG).
![Comet Community Meetup - August 23rd 2025 [Cologne, Germany]](https://aephia.com/wp-content/uploads/2025/08/8C2FBD4B-E8D7-4E7A-A469-699CF77AF4DA_1_105_c.jpeg)
Comet
The Comet meetup in Cologne, taking place during the Gamescom week, was considered (by those attending) to have been a great success (~70 attendees). Many community members met (often for the first time), and two team members came over from abroad as well. Plus, many new faces visited the event, curious to learn more about Star Atlas and its community. There were a few presentations, music, good vibes, and a raffle where everyone went home with a prize.
The community team behind the event expressed their desire to make this an annual event, contingent upon the DAO’s continued support.

Summer Town Hall #3
The third and final Star Atlas Summer Town Hall will take place this Wednesday, August 27th (11 AM PT / 18:00 UTC / 20:00 CEST).
The team has provided no hints so far as to what to expect, but many expect at least an update on SAGE C4 progress. Other than that, expect a few surprises!
From the Engineering Bay
Chip (VP of Game Product) started documenting his daily UE5-related development progress 2.5 weeks ago. He not only shares a short text about his development victories that day, but also often includes a short video to showcase his work. As such, it is highly recommended to follow Chip to ensure you don’t miss one of these.
To bring you up to speed, below we’ve listed all of his “tweets” up until now, for your convenience. From now on, we will post his new updates regularly (aiming for weekly):
I make it a habit to improve/polish/fix something everyday. Today I added the ability to descend in hover using the crouch input. pic.twitter.com/jOmz9b8Rlp
— Chypto (@Chypto_) August 9, 2025
Thinking about sharing regular dev log updates – would you be interested in this kind of content?
— Chypto (@Chypto_) August 9, 2025
Another update today: Fixed the UI so the correct levels page displays when selecting crew tracks. Small wins add up! pic.twitter.com/0w8JlLCbt8
Star Atlas Dev Log 2: Emotes are now cancelled by pulling the firearm trigger or aiming down sights. Also addressed a bug where emotes can get stuck in an infinite loop in multiplayer matches. pic.twitter.com/P7pWmNVron
— Chypto (@Chypto_) August 10, 2025
Star Atlas Dev Log 3: Gatling Gun currently feels underwhelming when it should feel like a power weapon. I updated it to shoot while it spins up, dramatically increased the damage per shot, but lowered the range to compensate. It should dominate at short to mid range. pic.twitter.com/6YUfhzPWIS
— Chypto (@Chypto_) August 10, 2025
Star Atlas Dev Log 4: Been hearing the shotgun feels like its shooting marshmallows. Took some time to buff it a bit today. Looks OP against slow moving bots here, but should feel punchier and more rewarding in PvP. pic.twitter.com/LFHS4KRc4G
— Chypto (@Chypto_) August 11, 2025
Star Atlas Dev Log 5: Spent time refactoring the crouch logic. State machine can get a bit complicated given support for toggle crouch and various movement abilities.
— Chypto (@Chypto_) August 12, 2025
Did you know if you hold forward and crouch during a dash or upon landing your character will try to slide? pic.twitter.com/EUbT5c4rEg
Star Atlas Dev Log 6: A good game dev friend of mine likes to say your project codebase is like a garden. Its easy to focus on planting new features, but to keep it healthy sometimes you need to weed.
— Chypto (@Chypto_) August 13, 2025
This morning I did some weeding. I'm one of the weird ones that likes weeding… pic.twitter.com/iCABtfhorO
Star Atlas Dev Log 7: Been hitching hunting this morning! A hitch is a momentary stutter in the game, most likely due to some sort of bottleneck. To find them, UE devs can capture a performance trace and view using Unreal Insights.
— Chypto (@Chypto_) August 14, 2025
Noticed we get hitches when spawning Bots in… pic.twitter.com/5zkTe9EQxq
Star Atlas Dev Log 8: Anyone notice Semi-Automatic weapons feel better in recent patches? The reason is input buffering. If a player spams left-click, the firing ability now queues that click and uses it for the next available firing based on the weapon's fire rate.
— Chypto (@Chypto_) August 15, 2025
Here's an… pic.twitter.com/9961skZz1X
Star Atlas Dev Log 9: Performance and tracing isnt the flashiest work, but it makes a huge difference to the player experience. Continuing with some tracing, I noticed the audio volumes on our pickups were consuming ~1ms of CPU frame time due to them using a movable collision… pic.twitter.com/CvM9yg9Piq
— Chypto (@Chypto_) August 16, 2025
Star Atlas Dev Log 10: Continuing CPU performance optimizations. Noticed the character movement component spends time every tick moving the invisible firearms(s) in the player inventory because they are attached the to character holster socket. Attaching hidden weapons to this… pic.twitter.com/eQamGjW4Qa
— Chypto (@Chypto_) August 17, 2025
Star Atlas Dev Log 11: Spent most of today production planning for the next 4 months through the end of the year.
— Chypto (@Chypto_) August 18, 2025
Personally did some more optimizations on our Character Animation.
Looks like we found a fix for some of the movement stuttering in multiplayer, will be testing… pic.twitter.com/rztUFx3c6M
Star Atlas Dev Log 12: Tuesday's are the heavy meeting day. Onboarded the team onto the plan/scope for UE Development for the rest of the year. Team's excited. Lots of focus on Polish and Performance.
— Chypto (@Chypto_) August 19, 2025
Post Match Reward Infinite Ticking sound is fixed. More refinements came in…
Star Atlas Dev Log 13: Playtest this morning was fruitful. Team game mode balancing updates are in, just a minor regression in the game mode HUD that will be fixed tomorrow. New leaderboards for weapon kills for each weapon. Confirmed that the energy fences are much easier to see…
— Chypto (@Chypto_) August 20, 2025
Star Atlas Dev Log 14: Spent most of today updating our Ambient Audio Primitive with performance in mind. Added multi-emitter support and some debug visualization. Sound emitter is on when green, and closest when yellow, inactive white. Emitters are turned on and off only when… pic.twitter.com/W4mZF1spby
— Chypto (@Chypto_) August 21, 2025
Star Atlas Dev Log 15: Super productive day. Playtesting went well, confirmed various fixes for the upcoming patch. Got new styling for the kill by text and the respawn counter (see video). We fixed leaderboard/post race flow a bit more, still working on race spectating and… pic.twitter.com/cHFNnVn7E4
— Chypto (@Chypto_) August 22, 2025
Star Atlas Dev Log 16: Worked on optimizing our Interactable Skeletal Meshes (doors, ramps, landing gear, elevators). Now interaction collision volumes, widgets, and BP ticking all turn on and off based on relevant proximity. Also, set it to automatically set the correct… pic.twitter.com/XWwbX3S9UZ
— Chypto (@Chypto_) August 23, 2025
Star Atlas Dev Log 17: At some point our localized gravity logic broke on some ships with interiors. Taking a look this morning and fixing. pic.twitter.com/yZhaNTVha9
— Chypto (@Chypto_) August 24, 2025
If you still haven’t followed Chip on X yet, be sure to correct that mistake before you leave!
That is it for this week! Thanks for reading!











![Star Atlas - Pearce MR8 [Concept Art]](https://aephia.com/wp-content/uploads/2026/08/image-768x432.png)






