Topic · 85 articles

Crafting

Crafting turns resources into components, ships and everything in between, the industry Aephia is built around. Our guides and news on it.

Newsletter

Weekly Star Atlas Newsletter #251

Last week was relatively quiet on the news front, but we did learn more about some changes being considered for SAGE C4. The team is exploring a simpler, more flexible ship component system that could replace thousands of ship-specific variants with reusable components. Meanwhile, Unique Crew is presenting new challenges for crafting, prompting the team to rethink how Crew members are assigned to jobs. We also got a first look at the upcoming Claim Stake UI overhaul, while work continues toward the next PTR reset.

SAGECrafting

Oct 12, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #250

Last week gave us a clearer picture of how SAGE C4 may transition from testing into a live economy. The team is expanding the Nemesis Engine, reworking Council Rank progression, and weighing the risks and rewards of Claim Stakes. Beyond C4, Chris published his farewell to Star Atlas, UE5 development is moving forward on version 5.8, and PIP-36 passed after a remarkable late reversal in support.

SAGEUE5DAO

Oct 5, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #249

Last week, the team put real numbers on the planned Council Rank progression for mainnet. The first levels should come quickly, while reaching the top could take anywhere from six months to well over a year, depending on how actively you play. Beyond C4, on a more somber note, Chris, VP of Game Economy, resigned from ATMTA after several years of shaping the game’s economy. Finally, PIP-36 saw a major swing in support as voting enters its final days.

SAGEDAOStarbased

Sep 28, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #247

SAGE C4 PTR Phase 3 went live last week, shifting the test toward a much closer approximation of mainnet progression and balance. With it, attention is increasingly turning toward refinement: a deeper UI/UX pass, the long-awaited Democracy Module, and the foundations of the Unique Crew system are all being worked on during this phase. Meanwhile, the fourth DAO Council election has concluded, with all three candidates officially elected.

SAGEUE5DAO

Sep 14, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #235

This week’s update is all about what comes next for SAGE C4. During Atlas Brew #209, the team laid out the roadmap for the next PTR phases, including Combat V2, the Nemesis NPC engine, regional governance, and the first real look at how crew may evolve into a gameplay system of their own. Beyond that, we got fresh insights into the team’s Steam ambitions for UE5, two noteworthy DAO proposals, and a handful of smaller updates from across the ecosystem.

SAGEUE5DAO

Jun 22, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #234

The SAGE C4 PTR may only be a few weeks old, but the team is already working on what comes next. Last week’s Atlas Brew shed light on Combat V2, Regional Governance, AI-powered automation, and several other major systems currently in development. Meanwhile, the first version of the Star Atlas TTRPG handbook is complete, PIP-32 passed, and the promotional sale continues.

SAGEUE5DAO

Jun 15, 2026 · Funcracker

Star Atlas News

Town Hall Report – May 28th, 2026

The first Town Hall of the year just wrapped up. Check out this written report to get up to speed on all that was shared! Topics include: UE5 Galia Mode update, Z.ink, and SAGE C4 PTR.

SAGEUE5z.ink

May 28, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #228

This week’s update is led by the long-awaited Holosim Chapter 2 rewards announcement, which quickly became a discussion point after the community flagged discrepancies in ship valuations. Alongside that, we got a solid look at ongoing UE5 progress, movement in the Embercoil campaign selection, and a rather unusual outcome in DAO governance, with PIP-31 passing on paper but ultimately being withdrawn.

UE5DAOz.ink

May 4, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #227

This week’s update centers on a clearer look at SAGE C4. From a pre-recorded crafting demo to a longer UI showcase, we’re starting to see how the next version of the game is shaping up. Alongside that, Holosim is gearing up for a more combat-focused Phase 2, while DAO voting on PIP-31 moves toward its conclusion. A few smaller updates round out the week.

SAGEDAOCrafting

Apr 27, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #225

This past week, Michael (CEO) briefly addressed the pending z.ink O.RIGINS airdrop, sharing his rough plans to prevent mass dumping on day one. Meanwhile, Holosim continued to receive steady patches to smooth out its roughest edges. We also got a first taste of an upcoming UE5 patch, introducing a new mission type to Galia.

UE5DAOz.ink

Apr 13, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #224

This week, the team kept tuning Chapter 2 of Holosim at a relentless pace, showed off the new UI for SAGE C4 footage, and published a fresh quarterly Economic Report. In addition, there was a last-minute surprise Economic Forum, two governance votes finalized, and some good and bad news on the lore side.

SAGEDAOz.ink

Apr 6, 2026 · Funcracker

Newsletter

Weekly Star Atlas Newsletter #223

This past week, Holosim Chapter 2 received an additional five patches to improve gameplay and fix bugs. Simultaneously, AI discovered a long-standing bug in the z.ink subscriptions, which was fixed as well and retroactively corrected. Finally, two PIPs are still open for a few more days. Cast your votes today, before it is too late!

DAOz.inkCrafting

Mar 30, 2026 · Funcracker

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