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Weekly Star Atlas Newsletter #72

Atlas Brew Meetup

Welcome to our 72nd newsletter on Star Atlas! This weekly newsletter is published by Aephia Industries and focuses entirely on Star Atlas. Here we try to aggregate all the newsworthy tidbits that were dropped by the team throughout the past week.


Last week was, once again, a quiet week. But, could this perhaps be the calm before the storm? The end of Q1 is in our sights, and the team has become very quiet, almost as if they are in crunch-mode right before a possible release. We’ll learn more soon, no doubt!

There were a few interesting tidbits to report on, however! There was an official Paris meetup, an interview with Brett (Blockchain Architect on Twitter), and some discussion regarding the hangar size in ships! Let’s dive in!

From Paris With Love

This past Saturday, the very first team-organized community meetup took place in Paris, France! Dubbed the Atlas Brew Society, about 25-30 folks showed up, including team members Darwiin (Community Support) & Santi (Community Director). Gary Sanchez (Art Director & Concept Designer) had wanted to come as well, but he could not make it in the end, as his train was canceled due to ongoing riots in Paris.

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Paris Meetup (Santi 3rd row – far left | Darwiin front row – 2nd from the left)

Star Sequence Badges

The team has started “dropping” Start Sequence Badges of various tiers, to those who participated in the second phase of the Start Sequence sales. Or rather, they have been dropping claims into everyone’s inventory, like last time with the other Start Sequence drops. There has not yet been an official announcement from the team about this, and it is not clear if all the claims have been dropped so far.

These badges are purely commemorative and serve no in-game purpose that we know of. However, note that the team can always decide to change that in the future!

start sequence badge
Start Sequence Badge

SAGE Dev Video

The team shared a new video showing off the technical capabilities of their engine when rendering planet shaders. Make sure to watch until the very end, as they go on to show a short in-engine combat scene playing out between various ships!

Ship Stats

As part of the team’s preparations for SAGE, a team of developers spearheaded by Chip (Director of Game Systems Design) has been trying to fine-tune the ship specifications. They are not done yet, but they are making good progress.

What we do know is that there will be many sweeping changes across nearly all ships. Danny (CPO) emphasized that the “current perceived power hierarchy will remain”, however. In other words, people have gotten a general idea about the power difference between any two ships, based on their size, class, components, modules, crew, and VWAP. Though the actual numbers may change, that perceived power difference will remain roughly the same.

Hangar Size – Work in Progress!

A Star Atlas team member, who goes by the name of AtomicWarHero on Discord, shared some information about where the team is currently at with their thinking, concerning the number of ships that can fit into a ship’s hangar. Specifically, he shared a graphic showing the max capacity of the Pearce C9’s capital hangar slot, expressed in ships of various size classes:

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Hangar capacity of a Pearce C9 – WIP – This is not final!

This image shows that a Pearce C9, which has a single capital hangar slot, would be able to store 1 large ship (or drone), 2 medium ships, or 4 small ships, etc.

A little earlier that week, Danny presented us the below concept shot of the Pearce C9’s hangar:

c9 hangar
Pearce C9 – Potential Hangar – Concept Test

In this image, you can discern 2 Pearce X6s (small), one of which is being transported. According to the table above, the team is currently planning to allow space for four such ships.

Word of Caution

Note that the above C9 numbers are not yet final! Chip emphasized that the team is still fleshing out the next (closer to final) publication of each ship’s statistics. He went on by saying that they are unable to sign off on anything, until they are fully done, as updating one ship can cause cascading changes to other ships.

In fact, the table shared by AtomicWarHero above was later deleted (on Discord), to make sure people would not draw the wrong conclusions. Some folks had already started applying the hangar logic to other ships, based on the current hangar information. Seeing this information in isolation is bound to send people astray, as only when all the new numbers have been revealed would they make any real sense.

We decided to include the image here, however, as we do think that, given this (hopefully sufficient) warning, it does provide insight into what the team is working on, and what their current thoughts on the topic are.

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Future of Web3 Gaming

Last week’s Future of Web3 Gaming, the weekly Twitter Space hosted by Ash, was a special one! Instead of inviting other players from the Web3 Gaming industry, Ash had invited Star Atlas team member Brett (BlockChain Architect) to talk about the blockchain programs the team has been developing and the significance of having the game’s logic running on Solana.

If you missed it, or perhaps you are not a regular listener because you care only about Star Atlas, then this episode is definitely worth checking out!

Work-in-progress Shots

Thanks to Danny, we got another great batch of work-in-progress shots, for you to feast your eyes on!

Fimbul BYOS Earp - Interior (WIP)
Fimbul BYOS Earp – Interior (WIP)
Fimbul BYOS Earp - WIP
Fimbul BYOS Earp – WIP
Pearce R6 (WIP)
Pearce R6 (WIP)
Holster animation – Un-announced ship
Calico Scud
Calico Scud

MORE STAR ATLAS NEWS

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We’ll go over all of these changes in detail, but we’re kicking things off with another event that got people talking: The release of the Crew passenger capacity for each ship. Finally, we’ll wrap up this issue with some of the latest sneak peeks the team shared during the past week. And we’ve got a special bonus: new Rainbow Phi concept art!

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Rainbow Phi: Turrets – Concept Art [by Gary Sanchez]

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Another, mostly uneventful, week has passed. But the few things that did happen were certainly enticing to Starbased players! The team re-introduced ship redemptions in SAGE and, on top, introduced ATLAS Emission bonuses based on Starbased Tier upgrades. And two more great changes are scheduled to go live this week!

We’ll go over all of these changes in detail, but we’re kicking things off with another event that got people talking: The release of the Crew passenger capacity for each ship. Finally, we’ll wrap up this issue with some of the latest sneak peeks the team shared during the past week. And we’ve got a special bonus: new Rainbow Phi concept art!

Read More »
Rainbow Phi: Holographic room - Concept Art [by Gary Sanchez]

Weekly Star Atlas Newsletter #130

After the torrent of news last week, finding newsworthy bits for this week’s issue of our newsletter proved difficult. Thankfully, the team allowed us to share bits and pieces of information from the Foundation Room with you all! This enables us to share some more details regarding the Crew & Ship Component drop and a statement by Michael regarding gameplay.

Read More »
Star Atlas - Crew

Weekly Star Atlas Newsletter #129

This week, we got more than we hoped for! We not only got detailed information on the Crew & Crew Packs combined with a first pre-sale, but we also got to see some awesome progress on the ONI CSS! On top of that, Michael also announced and showed off the much-anticipated move of SAGE 3D into UE5.

But that is not all. Back in the here and now, we also have a ton of great Starbased changes!

Read More »