Search
Generic filters
Showroom - ONI CSS
news bg white header

Weekly Star Atlas Newsletter #69

Showroom - ONI CSS

Welcome to our 69th newsletter on Star Atlas! This weekly newsletter is published by Aephia Industries and focuses entirely on Star Atlas. Here we try to aggregate all the newsworthy tidbits that were dropped by the team throughout the past week.


Another week that was light on news is behind us, but there are once again some tidbits from the foundation-room channels worth sharing!

For those of you unfamiliar with the foundation-room channels: If you are a Discord Nitro subscriber, you get boosts that you can use to boost servers you appreciate. If you boost the Star Atlas Discord server, you will get access to two hidden channels: One for direct communication with the team and founders, and one to discuss the information shared with other community members.

Let’s dive in!

Work in Progress shot of the 36km long ONI Central Space Station
Star Atlas – The 36km long ONI Central Space Station (Work in Progress)

SAGE – Movement Test on Mainnet!

Last week we’ve learned that the Movement test (& Scavenger hunt) will be immediately playable on the Solana mainnet! Earlier, the plan was to roll out SAGE on the Solana devnet first, but -as clarified by Michael (CEO)- for the movement test, there is no need to start on the devnet first. Of course, this also makes the scavenger hunt an easier affair, as everything you will find during the test will be added to your mainnet inventory right away.

Playing a game on devnet is not a very user-friendly endeavor as it would require players to switch the network in their wallet. The downside of this is that you can not use any mainnet services in the meantime, as that would require you to switch back, breaking your connection to the devnet game.

For that reason, it’s great news that the first module is playable on the mainnet! However, this likely won’t mean that future expansions of SAGE will not still go live on devnet first, especially with updates that introduce economic activity to the gameplay.

Michael had the following to say on this:

[…] Good chance new programs release to devnet first, particularly as we get the economic loops online. Those “transactions” have potential for material impact to the future in-game economy, and therefore likely require a more delicate approach.

Jupiter Integration

This is really news from two weeks ago, but last week we forgot to include it: Star Atlas and Jupiter Aggregator have established a partnership to improve the user-friendliness of the web3 gaming experience.

A direct link to the Jupiter Aggregator service has been added to the Wallet section of the Star Atlas Galactic Marketplace. The idea is that this will enable users to quickly exchange (almost) any token in their wallet [to Atlas] and get quickly back to playing Star Atlas. Jupiter being an aggregator of several Solana DEXs, of course, means that the exchange rate should be pretty competitive.

Jupiter integration in Star Atlas (website)
Jupiter integration in Star Atlas (website)

Volant Station Showroom

There was not really any news concerning the Showroom last week, but we did get a few nice work-in-progress images from Danny (CPO):

R2.2 – Ground Racing

R2.2 Ground Racing WIP
R2.2 Ground Racing WIP
R2.2 Ground Racing WIP
R2.2 Ground Racing WIP
R2.2 Ground Racing WIP

R3 – Warp Gate and surroundings

The warp gate and surrounding area are currently being refined by a 3rd party co-creation studio, named Sentient Studios. While the showroom area is visible in the shots below, this studio has been given a stripped-down scene, since more detail was not required for their work. The shots below were originally meant to showcase their progress to the team.

For those interested: Danny clarified that Sentient Studios did not create the models, but has instead been tasked to work on the surface materials of the metal parts jutting out from the landscapes toward the warp gate.

R3 - Warp gate construction
R3 - Warp gate construction
R3 - Warp gate construction
R3 - Warp gate construction

That concludes this week’s newsletter! Thanks for reading!

MORE STAR ATLAS NEWS

image

Weekly Star Atlas Newsletter #246

Last week was dominated by SAGE C4 Phase 3. While the team missed its hoped-for end-of-week release window, we got the clearest picture yet of what the next phase will actually look like: a new starter bundle, much tighter economic balancing, a full fleet recovery and medallion system, and a considerably more capable Nemesis Engine. Beyond C4, we got updates on the road to z.ink mainnet, the return of UE5 multiplayer, and the ongoing DAO Council election.

Read More »
Star Atlas - Pearce MR8 [Concept Art]

Weekly Star Atlas Newsletter #245

Last week brought the clearest picture yet of how the final SAGE C4 PTR phases should lead into mainnet. Phase 3 appears to be getting close, Phase 4 will serve as the final launch rehearsal, and we now have the first concrete ATLAS cost for Council Rank research. Beyond C4, the UE5 upgrade to Unreal Engine 5.8 is underway, and voting has opened for the fourth DAO Council term; however, with only three candidates for five seats, the outcome is already settled.

Read More »
cataclysm preview

Weekly Star Atlas Newsletter #244

Last week shed more light on how SAGE C4 is expected to evolve through its next phases. Phase 3 will put progression and onboarding front and center with a smaller starter package and single-player campaign, while wallet-based onboarding with players’ own assets is expected to return later. Phase 3 itself will take a little longer than initially hoped, however. Beyond C4, new z.ink developer tools are in the works, and our own Cataclysm: Battle for Iris has finally entered public beta!

Read More »
image

Weekly Star Atlas Newsletter #246

Last week was dominated by SAGE C4 Phase 3. While the team missed its hoped-for end-of-week release window, we got the clearest picture yet of what the next phase will actually look like: a new starter bundle, much tighter economic balancing, a full fleet recovery and medallion system, and a considerably more capable Nemesis Engine. Beyond C4, we got updates on the road to z.ink mainnet, the return of UE5 multiplayer, and the ongoing DAO Council election.

Read More »
Star Atlas - Pearce MR8 [Concept Art]

Weekly Star Atlas Newsletter #245

Last week brought the clearest picture yet of how the final SAGE C4 PTR phases should lead into mainnet. Phase 3 appears to be getting close, Phase 4 will serve as the final launch rehearsal, and we now have the first concrete ATLAS cost for Council Rank research. Beyond C4, the UE5 upgrade to Unreal Engine 5.8 is underway, and voting has opened for the fourth DAO Council term; however, with only three candidates for five seats, the outcome is already settled.

Read More »
cataclysm preview

Weekly Star Atlas Newsletter #244

Last week shed more light on how SAGE C4 is expected to evolve through its next phases. Phase 3 will put progression and onboarding front and center with a smaller starter package and single-player campaign, while wallet-based onboarding with players’ own assets is expected to return later. Phase 3 itself will take a little longer than initially hoped, however. Beyond C4, new z.ink developer tools are in the works, and our own Cataclysm: Battle for Iris has finally entered public beta!

Read More »