Welcome to our 105th newsletter on Star Atlas! This weekly newsletter focuses entirely on this ambitious game’s development and is published by Aephia Industries. Here, we try to aggregate all the newsworthy tidbits revealed [mainly by the team] throughout the past week.
With the big Breakpoint reveals behind us, the flow of news from the team has, unsurprisingly, slowed to a trickle. But after working towards an event that big, this was, of course, expected. It does mean that this issue will be on the shorter side again.
The highlight of last week was, no doubt, the second Golden Ticket draw, which was once again a big success. This upcoming week will not only see the third such drawing, but it will also feature the first Developer Hour session. This may prove to be quite interesting to any developers out there.
Let’s dive in!


Golden Tickets
Last week saw the 2nd drawing of the Golden Ticket raffle, with a little over 740k tickets having been submitted. In contrast, the first draw saw close to 960k tickets submitted. The fact that we’ve seen such a high number of submissions, despite the prize pool being half the (VWAP) value of the first draw, can probably be explained by looking at the Golden Ticket production chart.


Production of Golden Tickets has clearly ramped up while the second drawing was open for submission!
Here is an overview of the circulating supply:


The grand prize, a Pearce D9, was won by community member Photoli, congratulations! In total, 89 prizes were awarded as part of this raffle, totaling 150k in VWAP value.
Draw #3
The third raffle is currently open for ticket submission! It will close on Friday, November 17, 2023, at 20:15 UTC, with the drawing starting 15 minutes later. This 3rd draw will come with a total of 74 rewards!


Developer Hour
On Tuesday, November 14th, the team is hosting their first (of hopefully many) Developer Hour session on their Discord. This hour-long event will allow anyone interested in development on top of the Star Atlas-provided foundation to ask questions to developers and project managers from the team.
For this first episode, Buzzec (Blockchain engineer) and XCode (Project manager) will answer any questions. If you are a developer interested in expanding the Star Atlas ecosystem, be sure to join!


Sneak Peeks
We don’t get that many public sneak peeks anymore, as most of these are foundation-room-only, which we are not allowed to share. Fortunately, some ship designers have added new pictures to their online portfolios, allowing us to share some new material with you all.
One thing the team did release on X was a behind-the-scenes look at a character skeleton, while racing in a Calico Scud.
Who likes behind-the-scenes looks at Star Atlas development? 🤔
— Star Atlas (@staratlas) November 12, 2023
How about a character skeleton animation of a pilot racing in a Calico Scud? 👇 pic.twitter.com/tF13e98ttO
Gary Sanchez (art director) posted some exploratory skin concepts for some of the smaller ships:
![Gary Sanchez - Ship Mastery [skin concepts]](https://aephia.com/wp-content/uploads/2023/11/gary-sanchez-ship-mastery-skins-concepts-lowbie-airbike-unibomba-02b-1024x747.jpg)
![Gary Sanchez - Ship Mastery [skin concepts]](https://aephia.com/wp-content/uploads/2023/11/gary-sanchez-ship-mastery-skins-concepts-lowbie-airbike-unibomba-02b-1024x747.jpg)
![Gary Sanchez - Ship Mastery [skin concepts]](https://aephia.com/wp-content/uploads/2023/11/gary-sanchez-ship-mastery-skins-concepts-jet-jetjet-solos-scud-03br-1024x747.jpg)
![Gary Sanchez - Ship Mastery [skin concepts]](https://aephia.com/wp-content/uploads/2023/11/gary-sanchez-ship-mastery-skins-concepts-jet-jetjet-solos-scud-03br-1024x747.jpg)
Bogdan Tufecciu posted several new Opal Bitboat concept designs:










Mark Li posted Tufa Spirit interior designs:














And that’s a wrap! See you next week!