Search
Generic filters
Council of Peace Station WIP
news bg white header

The Latest On The POLIS DAO

Council of Peace Station WIP

During the past Star Atlas Townhall, Michael shared a ton of information on the upcoming POLIS DAO. For those that missed it, or would like to read the summary of what was talked about, here you are!

Dashboard page

The POLIS DAO will come with a new dashboard page that will include a lot of interesting statistics and numbers. 

There will be information on global balances, such as:

  • total token supply
  • total staked supply
  • rewards that have been emitted over time
  • circulating supply

Additionally, there will be the necessary individualized data, like:

  • your staked balances
  • lockup time remaining

And finally, you will find information on proposals, among which:

  • what proposals are open on the platform
  • what proposals you have participated in

A new DAO section of the webpage will show information on both POLIS & ATLAS staking, including the benefits of each. In the future, the team plans to add a forum here as well, so people can discuss proposals.

Council of Peace Chamber During Sitting WIP
Council of Peace Chamber During Sitting WIP

Structure

The DAO itself will be a non-jurisdictional, unregistered entity. However, there will be an independent board of directors that will oversee the DAO, and make sure proposals that were accepted get executed.

This board will govern the ecosystem surrounding the DAO, meaning ATMTA cannot alter or influence any of that.

Currently, the team is identifying candidates that will sit on this board.

Development

The total application consists of 5 different programs (aka smart contracts). Of these they could use 3 that are part of the Tribeca DAO framework, leaving them with 2 that needed to be developed in-house. For those interested, below is a short overview of what these contracts do.

From the Tribeca DAO:

  • executive council wallet & emergency multi-sig wallets – keys held by the independent board described above
  • governor programs – this is how proposals get submitted
  • electorate programs – controls the governor programs and activates these programs

Created in house: 

  • snapshot program – records (locked) balances / determines the voting weight
  • reward program – determine what someone’s reward should be based on the info gathered by the snapshot program

Some other tidbits

Audits – All of these programs need security audits to make sure funds are safe and no exploits exist. As 3 of these contracts were outside of their control, they had to communicate and coordinate with the teams behind them to get these audited.

Votes – Votes are going to be weighted based on the duration of the stake.

Staking lock duration – The staking/locking window starts at 2 weeks and will go as long as 5 years.

Release

At this moment the team is finalizing the project, after which the last audits will start. The team has not given a release date just yet, though we fully expect the POLIS DAO to be up and running Q2 of 2022.

MORE STAR ATLAS NEWS

Rainbow Phi: Turrets – Concept Art [by Gary Sanchez]

Weekly Star Atlas Newsletter #131

Another, mostly uneventful, week has passed. But the few things that did happen were certainly enticing to Starbased players! The team re-introduced ship redemptions in SAGE and, on top, introduced ATLAS Emission bonuses based on Starbased Tier upgrades. And two more great changes are scheduled to go live this week!

We’ll go over all of these changes in detail, but we’re kicking things off with another event that got people talking: The release of the Crew passenger capacity for each ship. Finally, we’ll wrap up this issue with some of the latest sneak peeks the team shared during the past week. And we’ve got a special bonus: new Rainbow Phi concept art!

Read More »
Rainbow Phi: Holographic room - Concept Art [by Gary Sanchez]

Weekly Star Atlas Newsletter #130

After the torrent of news last week, finding newsworthy bits for this week’s issue of our newsletter proved difficult. Thankfully, the team allowed us to share bits and pieces of information from the Foundation Room with you all! This enables us to share some more details regarding the Crew & Ship Component drop and a statement by Michael regarding gameplay.

Read More »
Star Atlas - Crew

Weekly Star Atlas Newsletter #129

This week, we got more than we hoped for! We not only got detailed information on the Crew & Crew Packs combined with a first pre-sale, but we also got to see some awesome progress on the ONI CSS! On top of that, Michael also announced and showed off the much-anticipated move of SAGE 3D into UE5.

But that is not all. Back in the here and now, we also have a ton of great Starbased changes!

Read More »
Rainbow Phi: Turrets – Concept Art [by Gary Sanchez]

Weekly Star Atlas Newsletter #131

Another, mostly uneventful, week has passed. But the few things that did happen were certainly enticing to Starbased players! The team re-introduced ship redemptions in SAGE and, on top, introduced ATLAS Emission bonuses based on Starbased Tier upgrades. And two more great changes are scheduled to go live this week!

We’ll go over all of these changes in detail, but we’re kicking things off with another event that got people talking: The release of the Crew passenger capacity for each ship. Finally, we’ll wrap up this issue with some of the latest sneak peeks the team shared during the past week. And we’ve got a special bonus: new Rainbow Phi concept art!

Read More »
Rainbow Phi: Holographic room - Concept Art [by Gary Sanchez]

Weekly Star Atlas Newsletter #130

After the torrent of news last week, finding newsworthy bits for this week’s issue of our newsletter proved difficult. Thankfully, the team allowed us to share bits and pieces of information from the Foundation Room with you all! This enables us to share some more details regarding the Crew & Ship Component drop and a statement by Michael regarding gameplay.

Read More »
Star Atlas - Crew

Weekly Star Atlas Newsletter #129

This week, we got more than we hoped for! We not only got detailed information on the Crew & Crew Packs combined with a first pre-sale, but we also got to see some awesome progress on the ONI CSS! On top of that, Michael also announced and showed off the much-anticipated move of SAGE 3D into UE5.

But that is not all. Back in the here and now, we also have a ton of great Starbased changes!

Read More »