Search
Generic filters
star atlas news polis token cryptocurrency
news bg white header

Single sided ATLAS staking in Q1?

star atlas news polis token cryptocurrency

Star Atlas CEO Michael Wagner confirmed the plans to enable single-sided POLIS and ATLAS staking in the first quarter of this year: “I would note that single-sided staking for both A/P are coming, and are priorities for the year. Targeting Q1.

Just a note on POLIS voting – one POLIS does not necessarily equate to one vote. There are many frameworks we can implement on voting, and the least likely of which is a pure proportional system. We are still researching optimal implementations, but it’s more likely that we proceed with a delegate system of sorts, that would result in DAC leaders being elected based on both POLIS staked and a reputation system. We would see this number of delegates grow over time, as the userbase expands. Other holders will be able to delegate their POLIS stake to those elected delegates.
However, briefly, to the points made above, we do maintain majority control for a minimum of 3 years, and as such, would be able to veto any ideas we feel would be damaging to game development and sustainability of the economy.”

MORE STAR ATLAS NEWS

image

Weekly Star Atlas Newsletter #246

Last week was dominated by SAGE C4 Phase 3. While the team missed its hoped-for end-of-week release window, we got the clearest picture yet of what the next phase will actually look like: a new starter bundle, much tighter economic balancing, a full fleet recovery and medallion system, and a considerably more capable Nemesis Engine. Beyond C4, we got updates on the road to z.ink mainnet, the return of UE5 multiplayer, and the ongoing DAO Council election.

Read More »
Star Atlas - Pearce MR8 [Concept Art]

Weekly Star Atlas Newsletter #245

Last week brought the clearest picture yet of how the final SAGE C4 PTR phases should lead into mainnet. Phase 3 appears to be getting close, Phase 4 will serve as the final launch rehearsal, and we now have the first concrete ATLAS cost for Council Rank research. Beyond C4, the UE5 upgrade to Unreal Engine 5.8 is underway, and voting has opened for the fourth DAO Council term; however, with only three candidates for five seats, the outcome is already settled.

Read More »
cataclysm preview

Weekly Star Atlas Newsletter #244

Last week shed more light on how SAGE C4 is expected to evolve through its next phases. Phase 3 will put progression and onboarding front and center with a smaller starter package and single-player campaign, while wallet-based onboarding with players’ own assets is expected to return later. Phase 3 itself will take a little longer than initially hoped, however. Beyond C4, new z.ink developer tools are in the works, and our own Cataclysm: Battle for Iris has finally entered public beta!

Read More »
image

Weekly Star Atlas Newsletter #246

Last week was dominated by SAGE C4 Phase 3. While the team missed its hoped-for end-of-week release window, we got the clearest picture yet of what the next phase will actually look like: a new starter bundle, much tighter economic balancing, a full fleet recovery and medallion system, and a considerably more capable Nemesis Engine. Beyond C4, we got updates on the road to z.ink mainnet, the return of UE5 multiplayer, and the ongoing DAO Council election.

Read More »
Star Atlas - Pearce MR8 [Concept Art]

Weekly Star Atlas Newsletter #245

Last week brought the clearest picture yet of how the final SAGE C4 PTR phases should lead into mainnet. Phase 3 appears to be getting close, Phase 4 will serve as the final launch rehearsal, and we now have the first concrete ATLAS cost for Council Rank research. Beyond C4, the UE5 upgrade to Unreal Engine 5.8 is underway, and voting has opened for the fourth DAO Council term; however, with only three candidates for five seats, the outcome is already settled.

Read More »
cataclysm preview

Weekly Star Atlas Newsletter #244

Last week shed more light on how SAGE C4 is expected to evolve through its next phases. Phase 3 will put progression and onboarding front and center with a smaller starter package and single-player campaign, while wallet-based onboarding with players’ own assets is expected to return later. Phase 3 itself will take a little longer than initially hoped, however. Beyond C4, new z.ink developer tools are in the works, and our own Cataclysm: Battle for Iris has finally entered public beta!

Read More »