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Screenshot 2023 10 02 at 16.00.08

Weekly Star Atlas Newsletter #99

Since its release, people have been heads-down playing SAGE Labs. In parallel, the team was heads-down, fixing bugs and making small improvements. But, fortunately for this issue, more happened last week! A highlight was the team publishing their latest Economic Report, covering the 3rd quarter of 2023. However, most newsworthy tidbits you’ll find in this newsletter came from Chip (Director of Game Systems Design) and, to a lesser extent, our very own data runners.

Read More »
SAGE Labs Play Now

Weekly Star Atlas Newsletter #98

We had a big week last week, with the launch of the new StarPath V2 referral system and the release of the very first SAGE iteration: SAGE Labs! Meanwhile, a lot of players have jumped into Labs, and though there are some show-stopping bugs (at least for some), it looks like most people react favorably to it.

Besides this, the 2nd Photography concluded, ATLAS Prime went live as well (as part of Labs), and we’ve got the latest on the first Golden Ticket raffle.

Read More »
Fimbul BYOS Butch

Weekly Star Atlas Newsletter #97

We had a few quiet weeks now, and last week was no different. However, it looks like the quiet period is coming to an end! The team is planning to launch SAGE Labs this week. This will mark the launch of the very first iterations of Star Atlas’ on-chain gameplay! On top of that, StarPath V2 will be made available this week as well!
Exciting times are ahead, and the content creators in the community will work overtime to produce video tutorials, strategy guides, and other material for you all to benefit from! Finally, we also received some new info on the CORE Act 2 issues and their availability.

Read More »
Star Atlas - Ground Race Track Connector [Showroom R2.2]

Weekly Star Atlas Newsletter #96

Another week went by, and SAGE Labs is closer to release than ever before. However, it does look like we’ll need to wait a little longer. Meanwhile, limited community playtesting has begun, which ruffled some feathers in the community. Beyond that, not much happened last week. We did get a bit more insight into the roadmap going forward, and the team shared some shots of a new ground race track environment that you’ll be able to explore in Showroom R2.2.

Read More »
Star Atlas - Ogrika Niruch [In-Engine]

Weekly Star Atlas Newsletter #95

We’ve seen the flow of news slowly dry up these past two weeks, while anticipation for the release of SAGE Labs continues building. This past week, the main spotlight undoubtedly shone on the SAGE Labs ship specs that were shared by Chip (Director of Game Systems Design). Besides that, surprising news came in the form of Dan Park announcing his departure from ATMTA. Lastly, it looks like StarPath V2 could be right around the corner!

Read More »
Star Atlas - Ogrika Niruch -Skins [In-engine]

Weekly Star Atlas Newsletter #94

After the information-packed last weeks, the past week was again a more quiet one. The Atlas Brew was filled with lore from José (aka ZeSKK – Star Atlas official Penguin) on the various systems we’ll get to explore in SAGE Labs, and how this lore ties into the other lore that is already out there. In other words, a lot of lore-alpha was dropped, but nothing regarding gameplay or timelines.

Fortunately, Chip (Director of Game Systems Design) was feeling generous, answering many SAGE Labs-related questions on Discord. This led to some interesting insights into how different ships behave in that game, which you can read about below.

Read More »
Star Atlas Sage Labs SOON

Weekly Star Atlas Newsletter #93

Once again, the Atlas Brew from last week did not disappoint! Chris (Head of Game Economy) and Michael (CEO) were back for round two on SAGE Labs, while Chip (Director of Game Systems Design) was in the chat answering questions as well.

We did not just get more details (which we promptly added to our guide); we also got some screenshots this time around! On top of that, we got a sneak peek video of the Starbased UI, MoonPay integration, a DRiP-ing collaboration, and the first winner of the Photography Career Competition.

Finally, Michael also shared the target release window for SAGE Labs.

Read More »
SAGE Labs [WIP]

Weekly Star Atlas Newsletter #92

Last week was very much a copy of the week before. The week was relatively low on news, and then the Atlas Brew happened. This time the topic was the Economy in SAGE Labs, for which they brought on a special guest: Chris, the Head of Game Economy. He shared a good deal of new information on SAGE Labs! Also in attendance was Michael (CEO), who piled some more alpha on top, making the last week a treasure trove of new information!

Though, in all honesty, there were a few other interesting bits shared last week, including an update on CORE (collectible) hardcovers and an update of the Ship Configurations!

Read More »
Pearce X4 - Tigu Skins

Weekly Star Atlas Newsletter #91

Last week saw a surprise visit from Michael (CEO) at the Atlas Brew, which turned it into an alpha-leek bonanza! We’ll get into everything discussed there below! Other than that, a few clarifications were given on Discord in response to questions, but nothing major was announced through any of the official channels. Not a problem; the Atlas Brew was enough to fill this newsletter with!

Read More »
SAGE Labs

Weekly Star Atlas Newsletter #90

This past week has been a true rollercoaster! We reported on the bombshell announcement in last week’s newsletter, which was followed by mild panic among the community. But then, this past Wednesday, the team hosted a special “Townhall” meeting where Michael (CEO) shed some more positive light on the new reality going forward, including the team’s runway and their product lineup. Danny (CPO) then elaborated on some of the upcoming features for Showroom R2.2 that they previously kept under wraps.

Read More »
Screenshot 2023 10 02 at 16.00.08

Weekly Star Atlas Newsletter #99

Since its release, people have been heads-down playing SAGE Labs. In parallel, the team was heads-down, fixing bugs and making small improvements. But, fortunately for this issue, more happened last week! A highlight was the team publishing their latest Economic Report, covering the 3rd quarter of 2023. However, most newsworthy tidbits you’ll find in this newsletter came from Chip (Director of Game Systems Design) and, to a lesser extent, our very own data runners.

Read More »
SAGE Labs Play Now

Weekly Star Atlas Newsletter #98

We had a big week last week, with the launch of the new StarPath V2 referral system and the release of the very first SAGE iteration: SAGE Labs! Meanwhile, a lot of players have jumped into Labs, and though there are some show-stopping bugs (at least for some), it looks like most people react favorably to it.

Besides this, the 2nd Photography concluded, ATLAS Prime went live as well (as part of Labs), and we’ve got the latest on the first Golden Ticket raffle.

Read More »
Fimbul BYOS Butch

Weekly Star Atlas Newsletter #97

We had a few quiet weeks now, and last week was no different. However, it looks like the quiet period is coming to an end! The team is planning to launch SAGE Labs this week. This will mark the launch of the very first iterations of Star Atlas’ on-chain gameplay! On top of that, StarPath V2 will be made available this week as well!
Exciting times are ahead, and the content creators in the community will work overtime to produce video tutorials, strategy guides, and other material for you all to benefit from! Finally, we also received some new info on the CORE Act 2 issues and their availability.

Read More »
Star Atlas - Ground Race Track Connector [Showroom R2.2]

Weekly Star Atlas Newsletter #96

Another week went by, and SAGE Labs is closer to release than ever before. However, it does look like we’ll need to wait a little longer. Meanwhile, limited community playtesting has begun, which ruffled some feathers in the community. Beyond that, not much happened last week. We did get a bit more insight into the roadmap going forward, and the team shared some shots of a new ground race track environment that you’ll be able to explore in Showroom R2.2.

Read More »
Star Atlas - Ogrika Niruch [In-Engine]

Weekly Star Atlas Newsletter #95

We’ve seen the flow of news slowly dry up these past two weeks, while anticipation for the release of SAGE Labs continues building. This past week, the main spotlight undoubtedly shone on the SAGE Labs ship specs that were shared by Chip (Director of Game Systems Design). Besides that, surprising news came in the form of Dan Park announcing his departure from ATMTA. Lastly, it looks like StarPath V2 could be right around the corner!

Read More »
Star Atlas - Ogrika Niruch -Skins [In-engine]

Weekly Star Atlas Newsletter #94

After the information-packed last weeks, the past week was again a more quiet one. The Atlas Brew was filled with lore from José (aka ZeSKK – Star Atlas official Penguin) on the various systems we’ll get to explore in SAGE Labs, and how this lore ties into the other lore that is already out there. In other words, a lot of lore-alpha was dropped, but nothing regarding gameplay or timelines.

Fortunately, Chip (Director of Game Systems Design) was feeling generous, answering many SAGE Labs-related questions on Discord. This led to some interesting insights into how different ships behave in that game, which you can read about below.

Read More »
Star Atlas Sage Labs SOON

Weekly Star Atlas Newsletter #93

Once again, the Atlas Brew from last week did not disappoint! Chris (Head of Game Economy) and Michael (CEO) were back for round two on SAGE Labs, while Chip (Director of Game Systems Design) was in the chat answering questions as well.

We did not just get more details (which we promptly added to our guide); we also got some screenshots this time around! On top of that, we got a sneak peek video of the Starbased UI, MoonPay integration, a DRiP-ing collaboration, and the first winner of the Photography Career Competition.

Finally, Michael also shared the target release window for SAGE Labs.

Read More »
SAGE Labs [WIP]

Weekly Star Atlas Newsletter #92

Last week was very much a copy of the week before. The week was relatively low on news, and then the Atlas Brew happened. This time the topic was the Economy in SAGE Labs, for which they brought on a special guest: Chris, the Head of Game Economy. He shared a good deal of new information on SAGE Labs! Also in attendance was Michael (CEO), who piled some more alpha on top, making the last week a treasure trove of new information!

Though, in all honesty, there were a few other interesting bits shared last week, including an update on CORE (collectible) hardcovers and an update of the Ship Configurations!

Read More »
Pearce X4 - Tigu Skins

Weekly Star Atlas Newsletter #91

Last week saw a surprise visit from Michael (CEO) at the Atlas Brew, which turned it into an alpha-leek bonanza! We’ll get into everything discussed there below! Other than that, a few clarifications were given on Discord in response to questions, but nothing major was announced through any of the official channels. Not a problem; the Atlas Brew was enough to fill this newsletter with!

Read More »
SAGE Labs

Weekly Star Atlas Newsletter #90

This past week has been a true rollercoaster! We reported on the bombshell announcement in last week’s newsletter, which was followed by mild panic among the community. But then, this past Wednesday, the team hosted a special “Townhall” meeting where Michael (CEO) shed some more positive light on the new reality going forward, including the team’s runway and their product lineup. Danny (CPO) then elaborated on some of the upcoming features for Showroom R2.2 that they previously kept under wraps.

Read More »